Search results for "Interface design"

showing 10 items of 26 documents

XPL, a Presentation Language based on User Interface Design Pattern

2007

The great diversity of presentations in software applications deals with fulfillment of various type of graphic interface constructions related to different programming Languages. Moreover, in the Internet era html pages play a main role because of the increasing complexity of Web applications. In Software Engineering, the use of design patterns is proven remarkable for the design and reuse of software components. Visual Design. Patterns (ViDP) are useful to define interaction schemas between. user and computer. By the some token, visual design. patterns are useful to incorporate common interfaces of interaction, schemas between user and computer. This paper describes the eXtensible Present…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniCommunication designbusiness.industryComputer scienceUser interface designSoftwareHigh-level programming languageHuman–computer interactionSoftware design patternComponent-based software engineeringUser interfacebusinessSoftware engineeringCommunicationComputer softwareComputer software reusabilityComputersCyberneticsFlow interactionsInformation managementInformation scienceGraphical user interface6th IEEE/ACIS International Conference on Computer and Information Science (ICIS 2007)
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Towards essential visual variables in user interface design

2014

This paper focuses on visual variables in user interface design from the user perspective. Visual design of user interfaces is essential to users interacting with different software. The study is conducted with 3E-templates for users to express their impressions by writing and drawing regarding visual website design. The data is analyzed with qualitative content analysis through interpretation framework. The results of this study provide new insights into user-centered visual user interface design. The results indicate which are the most essential visual variables in user interface design and therefore should be emphasized in user-centered design that promotes positive UX and, thus, benefit…

visual variablesvisual user interface designihmisen ja tietokoneen vuorovaikutuskäyttäjäkeskeinen suunnittelu
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A data-logging mechanism to support e-learning systems

2015

User profiling and e-learning have received great attention in the last years. In a learning environment, user profiling provides historical data of the students' performance on different learning subjects. e-Learning tools such as serious games can collect user's data and build a user profile by appropriate storing these information. Thus, by combining above techniques and analysing each user's data a teacher can provide personalized treatment to her/his students. In this paper we present our solution on storing and analysing user data on a centralized server. Our system stores data collected from users with dyslexia. We maintain one user profile per student from data taken from a) user re…

User profileMultimediaComputer scienceUser modelingLearning environmentDyslexiaComputer user satisfactionmedicine.diseasecomputer.software_genreUser interface designData loggermedicineProfiling (information science)computer2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)
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La satisfacción de uso de los dispositivos e-reader en una muestra de estudiantes universitarios españoles

2015

Este es un artículo de acceso abierto distribuido bajo los términos de la licencia Creative Commons Attribution-Non Commercial (by-nc) Spain 3.0.

e-bookmedia_common.quotation_subjectLibrary scienceContext (language use)Library and Information SciencesInformation scienceBibliotecas digitales universitariasBibliography. Library science. Information resourcesWorld Wide WebUser surveyReading (process)Encuesta de usuariosInterface designDigital university librariesmedia_commonLibro electrónicoAcademic yearbusiness.industryUsabilitylcsh:Zlcsh:Bibliography. Library science. Information resourcese-readerbusinessPsychologyDigital collectionsZ
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Lessons Learned from Implementing a Serious Game in Higher Education – A Student and Trainer Perspective

2020

Serious games (SGs) have shown great potential as student-active learning tools in education, as they enable experimentation with practice-related work environments and systems that may otherwise be challenging and/or impractical to facilitate in an educational institution. However, existing instructional design models are limited in use when it comes to how to implement and integrate SGs within the existing curricula. Furthermore, the trainer perspective is often neglected in literature about serious games. The aim of this study was to explore the experiences of both students and trainers after the implementation and use of a SG in a master level course in project management (PM). Data was…

Knowledge managementbusiness.industryInstructional designTrainerComputer scienceDebriefingUsabilitybusinessEducational institutionFocus groupCurriculumUser interface design
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From Technology to the Human User

2008

When thinking of users, it is possible to look at them from a variety of perspectives. One essential way of considering users within the human–technology environment involves technical concepts. In this manner, we define what users should be able to do with a particular technical system. As such, there are tasks to accomplish and goals to reach by means of some technology, and therefore specific operations must be carried out in order to reach those goals or fulfill those tasks. For example, if someone wishes to buy boots from an eShop, it is necessary to get onto the Internet, find the eShop, find the boots, load them into a virtual shopping cart, and follow the process to check out. Savvy…

Social Psychologybusiness.industryComputer scienceProcess (engineering)CommunicationUser modelingUser requirements documentVariety (cybernetics)User interface designHuman-Computer InteractionUser experience designHuman–computer interactionUser interfacebusinessDesign technologyHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
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XPL and the Synchronization of Multimodal User Interfaces based on Design Pattern

2008

The great diversity of presentations in software applications deals with fulfilment of various types of user interface constructions related to different programming languages. Furthermore, the growing interest for multimodal applications entails that their user interfaces have to support multiple access channels within a single development framework. User Interfaces Design Patterns (UIDPs) are helpful to define interaction schemas between user and computer and they provide remarkable tools for the design and reuse of software components. This paper describes the eXtensible Presentation architecture and Language (XPL), a framework aimed at streamlining multi-channel interface design process…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniComputer scienceInterface (Java)Human–computer interactionDesign patternComponent (UML)Component-based software engineeringSoftware design patternSoftware designUser interfacemultimodality interfaces design patternUser interface design
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Visualization and User Interface Questions about Disability

1999

The visually impaired and the intellectually disabled are not equal groups but both groups benefit partly from the same features. Communication, symbols, pictures, customizing and alternative languages are the key elements in visualization and in user interface design to the both groups.

MultimediaComputer scienceVisually impairedmedicine.diseasecomputer.software_genreUser interface designVisualizationHuman–computer interactionIntellectual disabilitymedicineKey (cryptography)User interfaceInterface designcomputer
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Usable Interface Design for Everyone

2011

En el diseño de "interfaces para todo el mundo" para los sistemas interactivos, es importante tener en cuenta factores como el costo, el mercado de destino, el estado del medio ambiente,etc. Los interfaces de usuario son fundamentales para el proceso de desarrollo de cualquier aplicación, y su diseño debe estar contemplado desde el principio. De las distintas partes de un sistema (hardware y software), es la interfaz el sistema que permite al usuario el acceso a los recursos informáticos. Los siete principios del "Diseño Universal" o "Diseño para Todos" se centran en un diseño utilizable universal, pero al mismo tiempo reconocer la influencia de factores internos y externos. Los cambios est…

Focus (computing)Process (engineering)business.industryComputer scienceInterface (computing)Universal designusabilidaddiseño:PSICOLOGÍA [UNESCO]UsabilityUSableaccesibilidadSoftwareHuman–computer interactionUser interfaceInterface designbusiness
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User-Centered Design for Biomedical Literature Search User Interfaces

2019

Biomedical literature search tools are crucial resources for the work of physicians, biologists, and bioinformatics. Many of the genetic-medical diagnoses depend on the findings in these literature resources. Despite the importance and value of the information stored in these resources, the user interface (UI) implemented by such tools present several usability problems converting the query and interpretation of the information into complex and time-consuming tasks. In this sense, an user-centered design (UCD) approach can improve the usability of these UIs facilitating the interaction, analysis, and comparison of biomedical information, and, consequently, improving the productivity of prac…

Human–computer interactionComputer sciencebusiness.industryBiomedical informationUsabilityUser interfacebusinessDomain (software engineering)User-centered designUser interface design
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